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Castlevania Greta model Guilty Gear Strive style topology : r/blender
Castlevania Greta model Guilty Gear Strive style topology : r/blender

The Making of Axl · 3dtotal · Learn | Create | Share
The Making of Axl · 3dtotal · Learn | Create | Share

Is there a way to manually control vertex/face normals to get a more  consistent toon shader? - Blender Stack Exchange
Is there a way to manually control vertex/face normals to get a more consistent toon shader? - Blender Stack Exchange

✨ Alice Jaunet ✨ on Twitter: "When you're going for this kind of look,  facial topology is SUPER important. I modified my topology to add edges  where I wanted the light to "
✨ Alice Jaunet ✨ on Twitter: "When you're going for this kind of look, facial topology is SUPER important. I modified my topology to add edges where I wanted the light to "

Some fascinating new screenshots for Guilty Gear Xrd -SIGN- showcase how  the developers used Unreal Engine 3 to… | Character design, 3d model  character, Guilty gear
Some fascinating new screenshots for Guilty Gear Xrd -SIGN- showcase how the developers used Unreal Engine 3 to… | Character design, 3d model character, Guilty gear

Convincing 3d that looks like 2d.... Wow - Page 8 — polycount
Convincing 3d that looks like 2d.... Wow - Page 8 — polycount

ruki on X: "Been working on this quickly yesterday and today. For use in  the Abnormal add-on development. Her name is... Abnormal-chan. Topology is Guilty  Gear-inspired and specially done to assist in
ruki on X: "Been working on this quickly yesterday and today. For use in the Abnormal add-on development. Her name is... Abnormal-chan. Topology is Guilty Gear-inspired and specially done to assist in

Modeling anime character head from scratch and optimizing topology [The  best topology for 3D anime] - YouTube
Modeling anime character head from scratch and optimizing topology [The best topology for 3D anime] - YouTube

GUILTY GEAR | モデリング, トポロジ, 3d アートワーク
GUILTY GEAR | モデリング, トポロジ, 3d アートワーク

Guilty Gear – Jam Kuradoberi – Matthew Tan's Art Blog
Guilty Gear – Jam Kuradoberi – Matthew Tan's Art Blog

This is...me?/Gallery | Guilty Gear Wiki | Fandom
This is...me?/Gallery | Guilty Gear Wiki | Fandom

4 Categories of Face Topology in Anime 3D Model
4 Categories of Face Topology in Anime 3D Model

FaceIT allows you to create the 52 ARKit blend shapes necessary for iPhone  facial tracking / avatar / multiverse streaming compatible facial  expressions.... | By 3dcinetv | Facebook
FaceIT allows you to create the 52 ARKit blend shapes necessary for iPhone facial tracking / avatar / multiverse streaming compatible facial expressions.... | By 3dcinetv | Facebook

4 Categories of Face Topology in Anime 3D Model
4 Categories of Face Topology in Anime 3D Model

Is there a way to manually control vertex/face normals to get a more  consistent toon shader? - Blender Stack Exchange
Is there a way to manually control vertex/face normals to get a more consistent toon shader? - Blender Stack Exchange

Index of /Work/haz5/progress
Index of /Work/haz5/progress

4 Categories of Face Topology in Anime 3D Model
4 Categories of Face Topology in Anime 3D Model

Guilty Gear Xrd — Sirlin.Net — Game Design | Guilty gear xrd, Guilty gear,  Game design
Guilty Gear Xrd — Sirlin.Net — Game Design | Guilty gear xrd, Guilty gear, Game design

Modeling Critique - Anime Character : r/3Dmodeling
Modeling Critique - Anime Character : r/3Dmodeling

Niall on Twitter: "I'm trying to understand how to make perfect looking  toon normals, so I downloaded one of the Guilty Gear models and it's crazy  how different the topology is to
Niall on Twitter: "I'm trying to understand how to make perfect looking toon normals, so I downloaded one of the Guilty Gear models and it's crazy how different the topology is to

ruki on Twitter: "@_Martine_R @AversionReality @EpicKStudios Topology for  another commission I'm working on that will be realtime (i.e. no subsurf).  I've cut this one to support normals editing. https://t.co/fBvEFcSQjx" / X
ruki on Twitter: "@_Martine_R @AversionReality @EpicKStudios Topology for another commission I'm working on that will be realtime (i.e. no subsurf). I've cut this one to support normals editing. https://t.co/fBvEFcSQjx" / X

4 Categories of Face Topology in Anime 3D Model
4 Categories of Face Topology in Anime 3D Model

ruki on X: "Been working on this quickly yesterday and today. For use in  the Abnormal add-on development. Her name is... Abnormal-chan. Topology is Guilty  Gear-inspired and specially done to assist in
ruki on X: "Been working on this quickly yesterday and today. For use in the Abnormal add-on development. Her name is... Abnormal-chan. Topology is Guilty Gear-inspired and specially done to assist in

Castlevania Greta model Guilty Gear Strive style topology : r/blender
Castlevania Greta model Guilty Gear Strive style topology : r/blender